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Not quite Simultaneous :-P
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Obscader



Joined: 04 Jun 2008
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PostPosted: Wed Sep 02, 2009 8:10 pm
Post subject: Not quite Simultaneous :-P
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Flee - Move - Magic - Shoot - Melee - Morale

Magic is faster than shooting
Shooting is faster than Melee

Does this undermine Melee skills without being costed, or am I barking up the wrong tree again Razz

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Warhound
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Joined: 02 Jun 2008
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PostPosted: Thu Sep 03, 2009 7:32 am
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My gut instinct is No - all games have to have a structure or else they would become too dis-jointed and unwieldy. The phases are distinct and seperate enough and making taking advantage of actions in their own phases is what its all about. Ie. if you have shooting you try to exploit it before the enemy hits you. If you don't, you try to shut it down with fast movers or magic or manouver etc to get close.

The phases all lead towards the end moral phase. In Warhammer, you can test for casualties at the end of each phase. In AoA it it the culmination of all the phases that determines the break test for a unit.
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magokiron



Joined: 15 Jun 2008
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PostPosted: Fri Sep 04, 2009 7:17 am
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Yup.

In a WAR All things are simultaneous, but for clarity and sanity, in a GAME we better stick to some kind of secuence to avoid discussions.

Or switch to "Chain reaction" from two hour wargames.

Frankly, I downloaded their free beta version and read most of it, but IMHO it's too complicated and chaotic for my tastes.

Best wishes

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Obscader



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PostPosted: Tue Sep 22, 2009 8:19 pm
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I believe this thread was a reactionary one.

In my experience there isn't THAT much close combat, and I'm far more scared of shooting and magic for the most part.

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Warhound
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PostPosted: Wed Sep 23, 2009 6:54 am
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Its interesting how different peole have different perspectives. I view shooting and magic as an auxillery support to the combat troops who can manipulate the close combat odds in my favour.

For me the crux has always been close combat and this is where I try to break the enemy battle line and destroy the enemy army.
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Shelfunit



Joined: 03 Jun 2008
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Location: Ferney-Voltaire, Swiss/French border.

PostPosted: Wed Sep 23, 2009 1:36 pm
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Whilst I agree with warhound, I also try to break down the opponent before I get into CC in preference to using the magic/ranged fire once there to sway it. Three differing yet similar tactics...

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the flayed one
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PostPosted: Thu Sep 24, 2009 9:08 pm
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i've always found biting the table edge, cursing individual miniatures and waving my hands about in a manner likely to distract my opponent to be the most effective tactics ....
#ponders, perhaps my tactics need updating#

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bluntfang



Joined: 16 Jun 2008
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PostPosted: Fri Sep 25, 2009 2:19 am
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I tend to go magic light, so the faster the battle is over the better. Personally I think most of my battles are won in the movement phase, if you know what I mean.

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Theoden, King of the Mark



Joined: 08 Mar 2010
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PostPosted: Wed Mar 10, 2010 10:51 pm
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I know it is an old post, but I think magic should be the second to last on the list, just before morale.

One, I despise magic in general and see it more a crutch than a mark of generalship (though AoA is far more balanced than other games I have seen and I understand its place in a fantasy setting). Two, if you are tapping into the great powers of the universe, it ought to take a bit more time and effort than it does to wing a few arrows through the air. And three, I feel that magic users should be coup d'grace men more than human artillery. That way, magic could be used for tipping the balance on a morale check for a unit, and at least for the first round or two of combat, the player actually has to use the army they fielded instead of a modified one utilizing magic bonuses.

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Obscader



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PostPosted: Thu Mar 11, 2010 11:24 am
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I'd like to test the validity of:

1) An army without archers
2) An army without magic

Shouldn't both armies be valid competitors (unbalanced though they may be) if the CCF is what its cracked up to be (which I believe it is!)

I've also been curious about how well a 4k army with 3 or 4 magic users in it would fair - I've just never had the inner-cheese to pull it off.

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bluntfang



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PostPosted: Thu Mar 11, 2010 8:54 pm
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I have played armies without magic many times. The longer the battle goes, the less likely you are to win (as more persistent spells come into play). Hence my houserule that when the spell caster dies, the spells die with em.

Don't know about armies without archers. In a skirmish battle played at 5AM this morning before work 4 wolven archers were about twice as effective as the unit of 20 wolven swordsmen. The benefit of being able to reach out and touch someone without them automatically being able to touch back cannot be underestimated.

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the flayed one
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PostPosted: Thu Mar 11, 2010 9:29 pm
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bluntfang wrote:
The benefit of being able to reach out and touch someone without them automatically being able to touch back cannot be underestimated.


this is also true on the london underground.
i've heard Laughing

re. the magic issue, the way the magic phase is means that if you left it til last it wouldn't be much use. the spells are all about affecting what happens next, be it missile melee or morale.
r.t always played intro games without magic, and i have played games without magic, like bluntfang says, you get a faster game.

i'm nto sure of the benifits of taking a non-magic army against a magic weilding army, i guess you'd have to stock up on the dispells in order to keep up.

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ElvenArcher



Joined: 26 Sep 2008
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PostPosted: Thu Mar 11, 2010 11:49 pm
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Giants do pretty well without magic, but that's because of their other things that make them a bit unbalanced.

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bluntfang



Joined: 16 Jun 2008
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PostPosted: Fri Mar 12, 2010 4:54 am
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Not sure a power 0 dispell is worth anything. Especially not for 75 points. I have never, not once, seen the power 0 dispel take out anything....anything at all.

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Rocket-Toad
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Joined: 02 Jun 2008
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PostPosted: Fri Mar 12, 2010 7:25 pm
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Theoden, King of the Mark wrote:
I know it is an old post, but I think magic should be the second to last on the list, just before morale.

One, I despise magic in general and see it more a crutch than a mark of generalship (though AoA is far more balanced than other games I have seen and I understand its place in a fantasy setting). Two, if you are tapping into the great powers of the universe, it ought to take a bit more time and effort than it does to wing a few arrows through the air. And three, I feel that magic users should be coup d'grace men more than human artillery. That way, magic could be used for tipping the balance on a morale check for a unit, and at least for the first round or two of combat, the player actually has to use the army they fielded instead of a modified one utilizing magic bonuses.


I agree.
Magic is vile and rotten and is generally the last bastion of cowards and weasels.
Show them cold steel I say... ... mutter...

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