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Salute 2010
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Wozza



Joined: 05 Nov 2008
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Location: London

PostPosted: Thu Nov 19, 2009 11:02 am
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A wee discussion thread to bring ideas together.

I can commit to this for the day on the 24th, and to the pickup & setup. Subject only to work!

Nick, you are the man with the van and therefore the key individual in all this. Will you be able to commit the day to actually playing the game & talking to people? Or will you have commitments elsewhere on the day?

Sukhe, you are providing your amazing terrain as the centrepeice of the table.

I was thinking, as i said in the other forum, of a fairly simple setup so it is reasonably clear what is going on -

1) Fortress at one short end of the table

2) beseiging evil army in the middle

3) Rescue force at the other end

the fortress defenders and the rescue force attack the besieging army from opposite sides, attempting to destroy it and thus lift the seige.

My High Elf army is pretty huge and entirely proffessionally painted to a high standard. Given the quantity of cavalry I can field (85, plus an additional 200 foot) it makes an ideal Rescue force.

We then need a besieged army, which should be vaugely 'good', and the besiegers, which should be evil(ish). I have a large quantity of well painted dwarves which can be used if nothing else is avaliable, but would be great to see some unusual non-WHFB armies out there like Greeks or Romans.

Ideally, for this set up we would want 4 full-time players and an umpire - anybody else want to get involved? If we can't get people to play then the scenario can just be scaled down. Would really want three people at least i think, so that there are always 2 to be playing and one to deal with questions from the public.

Any enthusiasim for this chaps? Very Happy

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Shelfunit



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PostPosted: Thu Nov 19, 2009 1:59 pm
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Hopefully should be able to make it next year (2010). I have about 4k dwarves - although have left my rule book in England and won't know for sure until christmas - sadly based for warhammer that I could bring.

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Sukhe_Bator



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PostPosted: Thu Nov 19, 2009 3:21 pm
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If you are looking for non GW/WFB evil figures I have a large quantity of Chronicle/Grenadier Orcs painted as LotR Mordor and Saruman factions including 30 archers and 10 crossbowmen, and 40 odd wolf riders... if that is any good??? (apologies to those who've already seen these pics)

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I can also muster some Haradrim

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This would also give me the necessary nudge to finish my homegrown Mumakil

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I also have some desert scenery, archers mantlets etc...
Apart from being a complete novice playing-wise and needing transportation in any event, I could pitch in. Obviously we'd have to thrash out the stats since I've geared my stuff towards Thane's LotR variant of AoA...

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Shelfunit



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PostPosted: Thu Nov 19, 2009 3:59 pm
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Looks pretty good to me Very Happy

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Sukhe_Bator



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PostPosted: Fri Nov 20, 2009 10:30 am
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The last thing I want is to turn this into the SB show, so if anyone else has any Non WFB/GW figures out there feel free to offer them up! Very Happy

I can comfortably field between 3K and 4K each from the Orc and Caliphate listings including a Mumak based around Obscader’s elephant+ stats and bespoke stats for bow armed orc beast riders.

The totals do not include any siege equipment. I have 21 1 man mantlets (annoyingly on 40x40 bases), 4 ballistas, 3 mangonels and 2 trebuchets (unbuilt), plus a few other bits and bobs as well as loads of stakes. Siege equipment is not something I've systematically tackled as yet.

I would say that 'Sayhun' has a large footprint. Approx 4' wide by 3' deep

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. The main entrance is on one of the 'long' sides, while the artillery wall is on the opposite long side. If you were to place it on the edge of a table and allow a Unit's width around the remaining sides as specified in Thane's rules, you'd need a large table to get an adequate 24" distance. Unfortunately although modular in construction, it is not a generic arrangement so I can't really use only a half of it, not that I'd really want to.

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Loki
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PostPosted: Fri Nov 20, 2009 1:54 pm
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Will any greeks being brought have to play as pikes with the phalanx rules or will the supplier be banned from attendance by TW for wanting to use them with spear rules. I ask because I don't want the balance of the game to be affected and put people watching off?

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Wozza



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PostPosted: Fri Nov 20, 2009 2:54 pm
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Sukhe,

Love your figures! Transport for you is obviously an issue. Depends to an extent on when we are picking up the terrain and when dropping it off back to you - probably didn't envisage doing that all on the day. I will liase with Nick and see what's what. Is it impractical for you to come up by train on the day?

Loki,

Greeks would be great! How many do you have and can you commit to playing for the full day? What sort of painting standard would you say they were?

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Elvenblade
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PostPosted: Fri Nov 20, 2009 4:29 pm
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@loki
Can you use special formatting when you're being sarcastic or bitter. I sometimes miss it Laughing

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Zinkala



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PostPosted: Fri Nov 20, 2009 5:28 pm
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What I'd like to know is what things need to be done with the siege scenario to be able to put on a proper show. As you know siege rules is a high priority for me and I'd like to help where I can and would like to see more discussion on them. Thane's rules are a decent start but lots of room for additional things.

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Wozza



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PostPosted: Fri Nov 20, 2009 5:55 pm
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I wasn't actually envisaging this as a seige scenario, but rather a conventional game using the castle model as a centerpeice around which the action takes place.(well actually the castle would be at one end of the table, but you get the idea).

That said, its not up to me to decide what happens, Sukhe and Nick came up with the idea so if they would like to do a straight seige game, which would also look amazing, then by all means happy to go with that.

Would be more suited to infantry I guess, but Loki's Greeks will be perfect, and I have plenty of eleven and dwarven foot.

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Elvenblade
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PostPosted: Fri Nov 20, 2009 6:14 pm
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I think they may be warhounds Greeks but thats still missing the point.

What sort of terrain are you planning on? desert/savanna?

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Zinkala



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PostPosted: Fri Nov 20, 2009 6:26 pm
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I understand you now, Wozza. Sukhe's castle would make a beautiful back drop whether or not it was a main objective in the game. It could be done something like the Rohan part of the battle of Minas Tirith in LOTR. You could have a major battle outside of the walls with some options for units in the castle helping/defending as more of a sideshow.

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the flayed one
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PostPosted: Sun Nov 22, 2009 12:17 am
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re. the siege element
keep it simple, the last thing anyone needs is to be inventing/debating rafts of new rules during an exhibition game

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Rocket-Toad
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PostPosted: Sun Nov 22, 2009 6:53 am
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Hey there from occasionally sunny Lithuania...
Finally got on line...

I'll be able to pick up Sukhe's castle and accoutrement in my van a couple of days before the event and get it there on the Friday night, along with everything else...

I have a large selection of TSS 2' x 2' scenic tiles including rivers and I have bridges etc and we can have a long table with plenty of room for siege looking stuff and plenty of room for a good old scrum away from the walls of the castle as well.

I'll speak to Adam when I get back to blighty on Tuesday about organising the table for our extravaganza at Salute.
I'll have a look through the painted troops and see what I have to offer the melee...
Would a small force of Pigmies fulfil an Old men of the Forest role like Ghan Buri Ghan from the Return of the King?
I wish they could have found a place for him in the movies but C'est la vie.

I would also like to find a spot somewhere to showcase some of the new Battleforge Halflings, which are remarkably characterful and quite lovely. The scouring of the shire doesn't need to be an after thought in our tabletop demonstration game and a small presence of Halflings rarely if ever goes amiss.

I have a lot of nice looking trees nowadays so there need not be an unadorned are of the table top excepting where we want some space for a knock 'em down drag 'em out brawl... errr... I mean a highly tactical strategic encounter with thrust vs parry followed by riposte etc. Embarassed Embarassed

I do have a lot of Men of Harad painted up as well as a decent number of LotR Orcs (which I am designing as the mainstay for an AoA Goblin army) a few Mordor trolls (they are such lovely models after all) and a lot more.
I want to paint up some siege engines and the like especially for the table, as much for show and 'feel' as anything 'solid' for the game.
Sure would be nice to fling a few boulders at those impressive towering walls, and run some Uruk Hai berserkers with gun powder at any breach in the wall.

Ooooooooh ... isn't it exciting !!! Cool

As for being at the table on the day ... not that much I can do in that respect until the painting competition dies down and that takes a fair old while. It's all hands to the pumps when those main doors open and Commandant Flawrence needs all the help he can get. I may also be helping Uncle Roger with the photographing of the miniatures which could mean even less time available.
Either way the warlords duties come first.
Best I can do is an afternoon appearance and of course I'll get the van back for loading out and delivery of said items to set places.
So sadly I won't get to be part of the fun very much but I'm happy to contribute whatever I can.
This means it will be up to others to run the table, but I'm sure with the likes of those folks who are interested it will be a simple matter.

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The Creature Creation Formula is the thing I dont like most about the system. I have never seen anyone think I need another unit of chaff on the table, lets point them up, the CCF tends to create all kind of supermonsters.


Last edited by Rocket-Toad on Sun Nov 22, 2009 7:54 am; edited 1 time in total
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Rocket-Toad
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PostPosted: Sun Nov 22, 2009 7:19 am
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@ Sukhe, loving those figures mate.
I do have a soft spot for a bold splash of colour on the table top and they fit the bill nicely.
I'm loving the LotR 'vibe', and the High Elves fit in nicely with that as well especially since Peter Jackson gave us a wide sway with artistic licence after seeing High Elves front up (and they were technically meant to be wood elves from Lothlorien but who needs to be picky) at Helm's Deep.

A key feature of AoA is that the system is not restictive in terms of how you want to frame your games/battles/scenarios etc. it allows you to cut and paste your own desires and ideas from any pantheon or milieu and place them in a context of your choice.
Fanfare for 'Freedom of the Fluff' Embarassed .

Let the ideas rain down gentlemen.

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mawdslio wrote:
The Creature Creation Formula is the thing I dont like most about the system. I have never seen anyone think I need another unit of chaff on the table, lets point them up, the CCF tends to create all kind of supermonsters.
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