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Salute 2011?

 
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What would you like us to do for next time?
Proper siege scenario with all the kit and rules
37%
 37%  [ 3 ]
Historical themed fantasy
12%
 12%  [ 1 ]
Big battle like we've just done
0%
 0%  [ 0 ]
Other
50%
 50%  [ 4 ]
Total Votes : 8

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Sukhe_Bator



Joined: 16 Jun 2008
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PostPosted: Wed Apr 28, 2010 10:50 am
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Okay guys, I know the dust has barely settled but .... what's next!? Very Happy rk01_cavalchiamo

In terms of scenery (with logistical help from Nick) I could offer the Rammas Echor (stone walls to breach), or a bridgehead, or potentially both combined...

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Rocket-Toad
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Joined: 02 Jun 2008
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PostPosted: Wed Apr 28, 2010 4:25 pm
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I voted other because I want to see if we can do all three.
Cool Twisted Evil

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mawdslio wrote:
The Creature Creation Formula is the thing I dont like most about the system. I have never seen anyone think I need another unit of chaff on the table, lets point them up, the CCF tends to create all kind of supermonsters.
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Elvenblade
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PostPosted: Thu Apr 29, 2010 8:49 am
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I think the table worked well this year because of the spectacle of the castle and giants which were the first things people noticed. They would then look at the detail of the other figs etc.

Therefore, any future games need similar eye catchers. However, I would suggest there is then a section of the game where the public can participate and learn about the game itself more. For instance have a small sub battle going on, not tied to the main game turns that can be played out quickly and repeatedly with members of the public.

Just a suggestion.

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dammazkron



Joined: 10 Jun 2008
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PostPosted: Thu Apr 29, 2010 9:22 am
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Dare I suggest: more participation, less demonstration?
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Sukhe_Bator



Joined: 16 Jun 2008
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PostPosted: Fri Apr 30, 2010 11:25 am
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As RT said in the other post. Bigger and better...
Inspired by the sight of Battleforge's giants striding about I'm going to be finishing off my other 3 Mumaks this year, finishing off the figures that didn't make it into the fray and creating a lot more siege equipment. I've already started 2 static siege towers and am building loads of 12" ladders and have several other engines on the drawing board. Siege or no, there'll be more 'stuff' avavilable for next time!

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Elvenblade
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PostPosted: Fri Apr 30, 2010 4:07 pm
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Less is more.

Have more stand out items such as Castles, giants, war elephants, but fewer troops on the table to allow the game to progress more.

when we did the first table a few years back it was the site of flay's undead dragons that seemed to get most people initially interested.

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Rocket-Toad
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PostPosted: Thu Jun 03, 2010 7:15 am
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More eye catching elements and less all out gaming is a good idea, however there has to be a dense battle at some place or else we are selling AoA short because what it delivers is big battles at a good game speed.

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mawdslio wrote:
The Creature Creation Formula is the thing I dont like most about the system. I have never seen anyone think I need another unit of chaff on the table, lets point them up, the CCF tends to create all kind of supermonsters.
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Sukhe_Bator



Joined: 16 Jun 2008
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Location: 2nd Ger on the Left, back end of beyond

PostPosted: Thu Jun 03, 2010 12:36 pm
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On a related note does anyone here use 30+ figure/wound units? Does the +1 to hit put people off too much? I'm looking for ways to reorganise my Orcs into larger looking units. 20 figure warbands fitted the available models I had but didn't look that 'horde-like' on the day. If you include multi-wound champions or magic users in the units you still only get around two dozen 'other ranks'...

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Rocket-Toad
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PostPosted: Fri Jun 04, 2010 8:14 am
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I've been known to use units of Halflings at 40+ but they do have evasion so they can be an exception to the missile magnet element.

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mawdslio wrote:
The Creature Creation Formula is the thing I dont like most about the system. I have never seen anyone think I need another unit of chaff on the table, lets point them up, the CCF tends to create all kind of supermonsters.
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Obscader



Joined: 04 Jun 2008
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Location: North London A.K.A Skavenblight

PostPosted: Tue Jun 15, 2010 11:19 am
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Elvenblade wrote:
I think the table worked well this year because of the spectacle of the castle and giants which were the first things people noticed. They would then look at the detail of the other figs etc.

Therefore, any future games need similar eye catchers. However, I would suggest there is then a section of the game where the public can participate and learn about the game itself more. For instance have a small sub battle going on, not tied to the main game turns that can be played out quickly and repeatedly with members of the public.

Just a suggestion.


Smaller subgame would be immensely more manageable than giving people a tutorial on a mega-board full of all sorts - which make the board interesting to look at, but very hard to get people involved in.

I think this is a fine idea!

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