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Realms of Kra - Sub saharan African Peoples

 
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Obscader



Joined: 04 Jun 2008
Posts: 602
Location: North London A.K.A Skavenblight

PostPosted: Fri Mar 18, 2011 6:52 pm
Post subject: Realms of Kra - Sub saharan African Peoples
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I'm preparing my first army list, The Realms of Kra, based on a unified Sub-saharan African fantasy list made up of many cultures, which comes together to defend their collective homeland and then disperses back home.

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Xeerianese Hunters

The Xeerianese are semi-nomadic autonomous peoples who despise authority, kings and transcendent Gods. This is mirrored in their lack of an army, instead forming roving bands of archers.

VPs: Infiltrate (29)
Move: 6
Wounds: 1
Mag.Res: 1
Armour: 0
Morale: 8
Melee: 1 / 2
Missile: 1 / 2, s(1), 21'
Special - Must Infiltrate

Kra Assegai
Levied fighting men and women. Can skirmish or form light infantry units.

VPs: 16
Move: 7
Wounds: 1
Mag.Res: 1
Armour: 1+Shield
Morale: 7
Melee: 1 / 2
Missile: 1 / 2, s(1), 9', natural


Ngbandi Axemen

VPs: 12
Move: 6
Wounds: 1
Mag.Res: 1
Armour: 2+Shield
Morale: 7
Melee: 1 / 2 s(1)

Iori Mediums
Elderly, eldritch counsellors, volunteering for battle.

VPs: 31
Move: 5
Wounds: 1
Mag.Res: 2
Armour: 0, slow
Morale: 7
Melee: 1 / 2, weak
Missile: 1 / 3, Eldritch, 12', Natural

Golden Champions
The picked guard of the Proud Kings, clad in gold-plated scale and wielding long elegant spears

VPs: 21
Move: 6
Wounds: 1
Mag.Res: 1
Armour: 2Fixed + shield
Morale: 9
Melee: 1 / 2, s(1), Long weapons

Shapeshifter
Half-ancestor spirit, half-mortal flesh, Shapeshifters are the wind, the earth, the leaping gazelle and the charging lionness

VPs: 31
Move: 7, ignore terrain
Wounds: 1
Mag.Res: 2
Armour: 0, Evasion 1
Morale: 8
Melee: 1 / 3, s(1) First strike

Kra Half-Giants

Gigantic sacred warriors, bred for strength and endurance

VPs: 47
Move: 6
Wounds: 3
Mag.Res: 2
Armour: 2
Morale: 9
Melee: 1 / 3, s(2), D3 wounds OR Sweep (5) / 3, s(2)
Special: Base 4

Sahari Riders
Nimble gazelle-mounted riders, scouts armed with light assegai

VPs: 27pts
Move: 18
Wounds: 2
Mag.Res: 1
Armour: 1
Morale: 6
Melee: 2 / 2
Missile: 1 / 2, s(1), 9', Natural
Special: Base 2

Kra Fire Lancer

VPs: 26
Move: 14
Wounds: 2
Mag.Res: 1
Armour: 2
Morale: 7
Melee: 1 / 2, s(2) Fire, Long weapon, 1 / 2
Special: Base 2

Heavy Beast Cavalry

VPs: 42
Move: 10
Wounds: 3
Mag.Res: 1
Armour: 3
Morale: 8
Melee: 1 / 2, s(2) long weapons - 2 / 2 s(2)
Special: Ram - 1 / 3, s(2) - Base 4

Returned
The Returned are the re-animated bodies of preserved warriors, imbued with some semblance of life, yet cold enough to wield a touch of death

VPs: 26
Move: 6
Wounds: 2
Mag.Res: 3
Armour: 0, Missile immune
Morale: 7 fearless
Melee: 1 / 2, eldritch, D3 wounds, last strike
Special: Undead

Aziza
An Aziza is a cross between a faerie and an imp. They roam Arcana through a network of portals getting up to mischief, but they are ultimately benevolent. Their homelands are in desert fungal blooms of the D'zim plains. They dispel hostile magics and heal the wounded.

VPs: 10
Move: 6, Forester
Wounds: 1
Mag.Res: 2
Armour: 1 fixed
Morale: 6
Melee: 1 / 2
Special: Counterspell: The entire unit may purchase one counterspell for + 75 points - Base 1/2

Champions -

Indura
Impi-Captain

Move: 6
Wounds: 2
Mag.Res: 3
Armour: 2 fixed, Evasion 1
Morale: 9 fearless
Melee: 2 / 3, s(1), first strike, magical

Shaka
War leader

Move: 6
Wounds: 3
Mag.Res: 3
Armour: 2 fixed, evasion 2
Morale: 10 fearless
Melee: 3 / 3, s(1), first strike, magical


Elder

Move: 6
Wounds: 3
Mag.Res: 4
Armour: 1 fixed
Morale: 8 fearless
Melee: 2 / 2, s(1) magical
Special: Spellcaster: Fire, Nature, Chaos

Ancestor
The re-animated spirit of a great warrior possesses a brave and their minds fuse into one. Armed with sacred weapons that never know rust

VPs: 148
Move: 6, ignore terrain
Wounds: 3
Mag.Res: 3
Armour: 2 fixed, Evasion 1
Morale: 10 fearless
Melee: 2 / 4, s(2), magical, first strike
Missile: 1 / 4, s(2), magical, 12', natural, D3 Wounds


Ground-shaker
Half-Giant captain of massive size and decent intelligence

VPs: 81
Move: 6
Wounds: 5
Armour: 3
Mag.Res: 2
Morale: 9 Fearless
Melee: 1 / 3, s(2) magical, D3 wounds OR Sweep (5) / 3 s(2) magical
Special: Base 4

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