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SALUTE 2011
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Obscader



Joined: 04 Jun 2008
Posts: 602
Location: North London A.K.A Skavenblight

PostPosted: Sat May 21, 2011 7:49 pm
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It's a shame really, I think AOA did what it did better than what other stuff did what they did /articulation flies out of the window

I can't say I am excited by I-GO-U-GO Kings of War in the least =(

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Sukhe_Bator



Joined: 16 Jun 2008
Posts: 243
Location: 2nd Ger on the Left, back end of beyond

PostPosted: Mon May 23, 2011 10:09 am
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I would hate for AoA to die a slow death having just discovered it...
Seems to make no commercial sense to NOT plug a product, particularly a 'conceptual' one like a ruleset that needs a practical demo to sell it...
I hope the AoA'ers out there rally and return to the fold...
We really need to keep showing games to keep the name alive. Its such a great pity the Salute 2011 game didn't come off.
I'd be willing to supply terrain and figures for a demo game in the London area, but lack the transport to do so...

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Rocket-Toad
Master Pie Eater Extraodinaire


Joined: 02 Jun 2008
Posts: 1700
Location: London

PostPosted: Tue Jun 07, 2011 12:58 pm
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My apologies for dropping the ball on the Salute big game this year.
I had too much to do before and after a big trip around the world and sadly something had to give but i will be putting that behind me to charge forward to next years Salute.
Thanks for alll your hard work and passion Sukhe, it shall not go unrewarded.

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mawdslio wrote:
The Creature Creation Formula is the thing I dont like most about the system. I have never seen anyone think I need another unit of chaff on the table, lets point them up, the CCF tends to create all kind of supermonsters.
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Sukhe_Bator



Joined: 16 Jun 2008
Posts: 243
Location: 2nd Ger on the Left, back end of beyond

PostPosted: Thu Jun 16, 2011 1:26 pm
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I know staging games like last year's Salute table takes an awful lot of organisation and effort. In the run up to the game I had no way of finding out what was happening which was most frustrating. Perhaps if you PM me with your contact details.
Still I have another 3 Mumakil for next year, bringing the war herd up to a mighty 10!

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Rocket-Toad
Master Pie Eater Extraodinaire


Joined: 02 Jun 2008
Posts: 1700
Location: London

PostPosted: Tue Jun 28, 2011 9:19 am
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I spoke to wozza about the 'plan' and next year sounds like a much better option for us.

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mawdslio wrote:
The Creature Creation Formula is the thing I dont like most about the system. I have never seen anyone think I need another unit of chaff on the table, lets point them up, the CCF tends to create all kind of supermonsters.
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Sukhe_Bator



Joined: 16 Jun 2008
Posts: 243
Location: 2nd Ger on the Left, back end of beyond

PostPosted: Fri Jul 01, 2011 7:52 am
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Mini-Sukhe was heartily disappointed it fell thru but is up for it next year, as am I. I have to say much of my modelling drive petered out after the deadline passed, so many of the projects I had on the books to complete for the game still require completion. Am currently in 15mm mode for the summer but likely to return to the larger scale in the Autumn.

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Sukhe_Bator



Joined: 16 Jun 2008
Posts: 243
Location: 2nd Ger on the Left, back end of beyond

PostPosted: Tue Sep 13, 2011 12:51 pm
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In the time between my last post and finding this Forum locked for a time I have returned to the last 3 Mumaks...

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A command and control Mumak, with Drums and signal flags

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The war herd will reach 10 well in time for next April

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